Sritrusta Sukaridhoto received the B.E. degree in electrical engineering, computer science program from Sepuluh Nopember Institute of Technology, Indonesia, in 2002 and the Ph.D. degree in Communication Networks Engineering from Okayama University, Japan, in 2013. He joined at Politeknik Elektronika Negeri Surabaya, Indonesia, as a lecturer in 2002, and He became an Assistant Professor in 2011, respectively. He stayed at Tohoku University, Japan, in 2004, as a visiting researcher. His research interests include computer networks, embedded system, multimedia and Internet of Things. He has received several academic awards, best paper awards and IEEE Young Researcher Award in 2009. He is a member of IEEE.
Curriculum vitae: cv-dhoto
The Internet of Things (IoT) is the network of physical objects or "things" embedded with electronics, software, sensors and connectivity to enable it to achieve greater value and service by exchanging data with the manufacturer, operator and/or other connected devices. Each thing is uniquely identifiable through its embedded computing system but is able to interoperate within the existing Internet infrastructure.
Textbook: From Machine-to-Machine to the Internet of Things: Introduction to a New Age of Intelligence , 1st Edition, Holler & Tsiatsis & Mulligan & Avesand & Karnouskos & Boyle PDF
In telecommunication, a communications system is a collection of individual communications networks, transmission systems, relay stations, tributary stations, and data terminal equipment (DTE) usually capable of interconnection and interoperation to form an integrated whole. The components of a communications system serve a common purpose, are technically compatible, use common procedures, respond to controls, and operate in union. Telecommunications is a method of communication.
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A computer network or data network is a telecommunications network which allows computers to exchange data. In computer networks, networked computing devices exchange data with each other along network links (data connections). The connections between nodes are established using either cable media or wireless media. The best-known computer network is the Internet.
Textbook: Jaringan Komputer by Sritrusta Sukaridhoto, Ph.D PDF
For brief information about our research project, please download this file.
In this projects, we develop small ROV to monitoring water quality in the river. We build portable mini photo studio for small medium business, we also develop portable device for vital sign monitoring for e-health system and also reminder system by using wearable device
In this research, we built VR simulation lab for education. We combine Oculus Rift 3D and Leap Motion sensor to build interaction in VR. To generate assets for VR, we used 3D sensor and 3D reconstruction technology. We study about how to make easy human computer interaction application by using kinect sensor, Leap Motion and other sensors. We utilize library from Unity, OpenCV, and also processing IDE.